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User Info: brainsaber brainsaber 4 years ago 1 Skyrim SSE seems to have overhauled some of its ini settings. What are some items I can increase in the ini files to increase draw distance and level of detail.

It governs large objects in the distance, and was increased from There's a little z fighting i think, flickering, etc in far off mountains, but I can live w it it. I have an ik and ti Classified which I haven't even overclocked yet , and 16gb of RAM, not to mention a swap file on a dedicated M.

So i'm ready to push the limits of my system. Mainly, I'm interested in increasing things like the tree draw-in and shrub draw-in. I have everything maxed in game, but still, some things like shrubs and shadows, etc will still draw themselves in way too close to my character. I just want to bump all that up. Is it dangerous? I see a bunch of potential candidates, but I know it can be dangerous.

Here's some settings I see in Skyrim prefs ini file. Do you know of any that can be safely modified? Obviously I can just jump in, but if any of you have any experience and can lend your wisdom, I would be greatly appreciative. User Info: wanderz wanderz 4 years ago 3 i think a good share of the skyrim special edition users are actually on the old skyrim board for some reason This improves the texture quality of distant objects. It is recommended to be set to 0 and force it in the graphics driver which is explained in section 1.

Increase the number of allowed decals These settings ensure that decals are displayed. Adjust antialiasing iMultiSample sets the level of antialiasing applied to edges to make them smoother and less jagged. The difference between 4 and 8 is barely noticeable compared to the performance trade off.

Enable file selection in the Skyrim Launcher bEnableFileSelection toggles the ability of the Skyrim Launcher to have Data greyed out and unclickable or active and accessible. Setting it to 1 will allow Data to be accessed in the Launcher. It is not toggleable in the Launcher, so one must add the line manually. It has been verified that it is not used by the game itself, just the launcher. If this is not enabled, running the Skyrim Launcher may remove any existing load order.

Increase the maximum amount of skinned trees uiMaxSkinnedTreesToRender sets the maximum amount of skinned trees that can be rendered. Increasing this will help remove tree popping. Increase resolution of water reflections iWaterReflectHeight and iWaterReflectWidth set the resolution of water reflections. Increase these to for a STEP installation. Please note that water noise has been disabled in the below comparison images to more easily see the difference.

While the following INI tweaks may not be "recommended," they can be useful in many different ways. Improve third-person camera view while on horseback Places the camera just above the character head in third-person view, and corrects the camera angle in third-person view while on horseback from Third Person Horse Camera. Set the mouse pointer to only be at one spot for manipulating ENB in-game configuration bBackgroundMouse toggles the ability of the mouse to move independently inside Skyrim default where bBackgroundMouse is disabled or dependent upon where the cursor actually is in the system bBackgroundMouse is enabled.

It can be enabled to prevent awkward mouse behavior during some actions e. However, it will probably need to be disabled during actual gameplay unless some bugs get fixed namely, problems when used in windowed and multi-monitor setups, along with causing the cursor to appear near the edges of the screen. Disable or enable decals bDecals toggles decals which are effects such as flame burn effects and blood on the ground.

They can be disabled set to 0 for a minor performance increase, but are recommended to be left enabled set to 1 , as some decals are actually necessary to solve quests such as the "Blood on Ice" quest.

Enable modder's paradise mode bShowMarkers toggles markers for objects and their bounds like seen in the Creation Kit. Since most users will have monitors, it is recommended to increase this to If you use a aspect ration monitor, use a value of It is recommended to set it to Center windowed Skyrim on screen at startup iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels e. To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.

To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim. Force Skyrim to remain active when out of focus bAlwaysActive toggles the ability of the game to remain active when it is out of focus e. Increase the time between subsequent "You are carrying too much to be able to run" messages fEncumberedReminderTimer sets the time interval between subsequent "You are carrying too much to be able to run" messages when the player's inventory has exceeded its weight limit.

Set this to the number of cores your CPU has, doubling that number if it has hyperthreading. The default value is 4, which is perfect for quad-core CPUs without hyperthreading.

Disable or enable grass bDrawShaderGrass toggles the grass shader. Enabling it enables grass, while disabling it will disable grass. It is recommended to be enabled. Disable windy grass movement Removes the wind speed on grass to cause them to remain static for a potential performance increase.

It is recommended to be increased. The values given below were the maximum values that a difference was noticeable on vanilla Skyrim. Using the high values below may seriously affect performance, and it is recommended to tweak to somewhere between the very low default values and the high values given here.

Remove map menu blur The following settings will altogether remove blurring on the map menu. Lowering this produces better details on objects, especially river falls, but will cause the map to load slightly slower. It has been observed to sometimes cause infinite loading screens when loading saves where it was a higher value.

It is recommended to set this to 8. Increase the autosave limit iAutoSaveCount sets the maximum amount of autosaves allowed before removing the oldest autosave. Disable or enable dynamic trees fbEnableTrees toggles the "dynamic" rendering of trees.

If disabled, all trees will be skinned and inanimate, using the "static" version of tree rendering, which also removes tree popping. It seems to do the same thing as bEnableTreeAnimations. Disable or enable tree animations fUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned.

This may increase performance. It is recommended to remain enabled. It may be disabled on weak systems to reduce performance drops from killcam activation. Enable or disable sky water reflections bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled. Disable or enable precipitation bPrecipitation toggles precipitation.

Setting it to 0 will disable all rain and snow. Change sun size fSunBaseSize sets the sun's base size. Setting it to 0 will remove the sun altogether, albeit the day will still be lit.

Default is Increase or decrease sun glare fSunGlareSize sets the amount of sun glare. Setting this to 0 will not disable sun glare, and negative values act the same as positive values. Extremely high values will cause a glare line. Change to windowed or full screen mode bFull Screen toggles the ability of the game to be rendered fullscreen. Setting this to 0 will cause Skyrim to launch in windowed mode. Setting this to 1 will cause Skyrim to launch in full screen mode. Note, however, that there is a slight blurring applied to everything as a side effect.

Remove shadows Setting the following will remove all shadows from Skyrim. It needs to be set to a high value in order to allow light to function indoors. Adjust screen resolution iSize H and iSize W set the resolution that the game will be rendered in pixels. Adjust texture quality iTexMipMapSkip sets the texture quality determined by the number of mipmaps to skip.

It is recommended to be set to 0 to preserve full texture fidelity. This is most noticeable under water, reducing visibility to realistic levels it looks clear otherwise. Clouds never fade fSkyCellRefFadeDistance sets the distance for neverfade objects the references under a base element with the neverfade flag always show to maximum draw distance. This is most noticeable with clouds. In testing, more clouds could be seen on distant mountains when raising this value beyond the default, and stopped at about Therefore, since there is no noticeable performance drop for the added detail, it is recommended to set this to Adjust the amount of particle effects iMaxDesired sets the maximum amount of particles "desired" to be rendered.

This affects smoke, sparks, lights, and similar effects. The way it is designed, if set to 0, most of the time particles will not be seen, but sometimes they will "flare up," hence the "desired" part.



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