How does aron evolve in pokemon conquest




















Poison Point Jagged Edge Herbivore. Poison Tail. Hero Poison Point Jagged Edge. Vanguard Poison Point Jagged Edge. Celebrate Intimidate Sequence. Run Up Intimidate Sequence. Sprint Intimidate Sequence. Flame Burst. Fire Spin. Rock Blast. Sturdy Bodyguard Explode.

Rock Slide. Stone Edge. Mega Drain. Life Force Own Tempo Nurse. Petal Dance. Static Interference Calming. Confidence Static Interference. Mountaineer Melee Dodge. Razor Leaf. Force Palm. Sprint Parry Inner Focus. Aura Sphere. Intimidate Frighten Shed Skin. Bug Bite. Jagged Edge Sturdy Explode.

Gyro Ball. Fury Swipes. Mountaineer Fortune Bonanza. Mountaineer Limber High-rise. Powder Snow. Skater Deep Sleep Thick Fat. Ice Ball. Skater Tenacity Thick Fat. Perception Instinct Dodge. Perception Instinct Calming. Future Sight. Celebrate Intimidate Moxie. Intimidate Moxie Disgust. Shadow Sneak. Frighten Interference Black Hole. Shadow Ball. Perception Instinct Deep Sleep. Dream Eater. Calming Daze. Run Up Lightningrod Motor Drive. Sprint Lightningrod Motor Drive. Dragon Rage.

Instinct Mood Maker Shed Skin. Dragon Tail. Mountaineer Instinct Shed Skin. Dragon Rush. Confidence Inner Focus Last Bastion. Rock Tomb. Stealth Sandpit Guts. It may also lower the target's accuracy. Dark 38 Bisharp Weavile Outrage The user rampages and attacks two to three times. The user is temporaril y immobiliz ed. Dragon 41 Haxorus Petal Dance Petals are scattered two to three times to attack the target. Grass 41 Lilligant Poison Fang The user bites the enemy with toxic fangs.

It may also leave the target badly poisoned. It may also poison the target. May poison the target. This tail attack may also poison the target. Poison 29 Whirliped e Pound The target is physically pounded with a long tail or a foreleg, etc.

It may leave the target confused. Psychic 35 Espeon Gothorita Kadabra Psychic The user launches a strong psychokin etic attack, lowering their enemy's Defense. Psychic 44 Alakazam Gardevoir Psycho Cut The user tears at the target with blades formed by psychic power.

Psychic 38 Gallade Psyshock The user materializ es an odd psychic wave to attack the target. This attack does physical damage. Psychic 45 Mewtwo Quick Attack The user lunges at the target at a speed that makes it almost invisible. Grass 31 Swadloon Whimsicott Roar of Time The user blasts the enemy with power that distorts even time.

It cannot be used 2 turns in a row. Dragon 58 Dialga Rock Blast The target is attacked with rocks thrown forcefully two to five times in a row.

It may also reduce the target's Range. Cannot be used 2 turns in a row. Rock 58 Rhyperior Sacred Sword The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. Fighting 45 Terrakion Shadow Ball Attack the enemy with a ball of dark shadows, lowering the enemy's Defense.

Ghost 26 Dusclops Spiritomb Sky Drop The user takes the target into the sky then drops it during the next turn. The target cannot attack while in the sky. Flying 36 Braviary Slash The target is attacked with a slash of claws, etc.

Normal 41 Persian Sludge Bomb Unsanitar y sludge is hurled at the target. Electric 39 Blitzle Shinx Splash The user just flops and splashes around to no effect at all Normal 0 Magikarp Stone Edge The user stabs the target with a sharpened stone. Rock 45 Gigalith Tyranitar Superpow er Attack with tremendo us force. The user's Attack and Defense will decrease as a result.

Normal 31 Munchlax Tail Slap The user attacks by striking the target with its hard tail. It hits the Pokemon two to five times in row. Normal 23 Cinccino Teleport Teleport to another square. Psychic 0 Abra Thunder Strike the target with an enormous lightning bolt.

Electric 51 Ampharos Luxray Thunderb olt A strong electric blast is loosed at the target. Electric 24 Mareep Pichu Twineedle The enemy is stabbed twice by a pair of stingers. Bug 26 Beedrill Venoshoc k The user drenches the target in a special poisonous liquid.

Its power is doubled if the target is poisoned. Poison 35 Arbok Scolipede Vine Whip The enemy is struck with slender, whiplike vines to inflict damage. It also wakes the target up, however. Water 36 Dewott Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. After narrative only. Keiji Rank II Chesto! Generation VI. X It usually lives deep in mountains. Generation VII. Generation VIII. Sword It eats iron ore—and sometimes railroad tracks— to build up the steel armor that protects its body.

When Aron evolves, its steel armor peels off. In ancient times, people would collect Aron's shed armor and make good use of it in their daily lives. Granite Cave , Victory Road. Safari Zone. Black Trade. White Forest. Mistralton Cave. Icy Cave. X Terminus Cave Horde Encounter. Sun Moon Trade. Breed Aggron. Sword Shield Trade Version 1.

Who's Den. Northern Desert 1F-8F. Peril Cliffs. Cavern Zone , Lava Zone. Wireless Tower. Rumble Blast Canyon: Volcanic Slope. Cragspur , Valora.

Model Train Room: Working Gears. Roseus Center: Stage Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature. Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature.

Damaged normally by: Normal. Weak to: Normal. Immune to: Normal. Resistant to: Normal. Level Move Type Cat. PP 01 1. Metal Claw. Rock Tomb. Rock Slide. Iron Head. Metal Sound. Take Down. Iron Tail. Iron Defense. VS Spectra Ugh, Spectra. My second least favourite map. Wait why does Registeel have some much moveme- oh. I have been bamboozled by Illusion. Jolteon is a good pick, with a good attack in Thunderbolt. Sure, it does nothing against Ground types, but Electric is a damn good typing otherwise.

Definitely one of the best choices. It's super frustrating to get trapped by them and they move each turn and it's so, so miserable, I hate it so much, especially when they block your attacks. Thankfully the AI walks into the flames like idiots and the aesthetic of this map is fantastic. Everything else is shit though. These bonuses include inflicting status ailments, decreasing a stat, or increasing the crit chance. Very nice if you want to destroy men like the vile, disgusting pigs that they are, but it's situational and you never know what you're gonna get.

Also Mismagius doesn't have good range with Shadow Ball, so it can't inflict many enemies with these bonuses, which is a shame. Still, it can be fun. Okuni has Kabuki Dance, which raises Attack and Energy of all allies for that turn.

If it was 3 turns, this would be really nice, but it isn't, so it's okay. Not that Volcarona needs much of a push to wreck fools anyway, so if you can stack Attack boosts, suddenly it becomes incredibly deadly. Funny that. Welcome to my least favourite map of the game. You have to use the gears to lower barriers and you can't really go through the cameras unless you time it just right. Also the area looks ugly and it's awkward moving around cause of all the thin walkways.

Also where you'll meet the enemy is in this area, which is the worst place to fight in all of the maps in the game. Okay, that makes it better. Ieyasu has Resolution, which increases Defense by 3 stages for 3 turns. That's pretty nice, but Aggron has a lot of weaknesses, so it works better for Registeel. Since Flash Cannon has great range, Registeel can dish out a lot of damage without taking much in return, so it's pretty good overall.

Tadakatsu has Unrivaled, which boosts Attack and Defense by 1 stage for 4 turns. An excellent skill that lasts for a long while and makes Dialga super deadly Metagross is a bit better with consistant damage, but Dialga has much better range with Roar of Time and it's cool as hell, so it's up to you which one you want.

Ina has Elegance, which increases Range by 1 and ensures attacks will always hit for 3 turns. Very helpful for Empoleon, which could use some more Range and an accuracy boost for Hydro Pump. So yeah, pretty nice, but with an Attack boost it would've been amazing. This Aron just stared at these barriers endlessly until we lowered them and beat it up.

Fuck this map. Oh hey, it's the travelling merchant for the second time ever. Seriously, they never appeared off camera, these rare random events suck. VS Nixtorm Only two more kingdoms left, so we need to have Dragnor as the final one. If you don't have Ice types, this map kinda sucks, but being able to slide from one side to the other and smack the enemy in the face is a lot of fun. The cracked ice does, uh, nothing really, so you can ignore it.

The floating icebergs aren't in the best place to use them consistently and the various ice blocks that sit on the ice are just annoying to get through. The snow reducing everyone's Range is annoying, but thankfully not too bad, unless you're using a bunch of slow guys that now have 1 range. Overall, not a great map, but it's alright. Mitsuhide has Cold Eyes, which increases Speed and ensures all moves hit for 3 turns. For Articuno, this is very nice, since Blizzard has great range, but not so great accuracy.

It's not necessary for Lapras, but Articuno is just the overall better Pokemon. Gracia has Bewilder, which gives all allies' moves the chance to confuse the opponent for the turn.

This will never apply to Gothitelle, since Future Sight takes a turn to hit, but it could be useful for others, though only have the chance to confuse is a bit of a shame. Still, confusion is a pretty good status in this game, so it could work out I've never used it that effectively. Our final Eeveelution is Umbreon, which is Assurance deals double damage if the foe has already taken damage that turn, so it's best used at the end of the turn.

With Motivate, you can bounce between weakened enemies and take them down, so it's definitely usable, but only being able to target one Pokemon at once is always a shame. Threat to Ransei Alright we've got one last kingdom to take over to end the story. But of course we're not gonna do that just yet, we've got some stuff left to do AND we need Dragnor for something, so if Ranmaru could leave it and attack this completely helpless Spectra, that would be great.

Yeah, the max for every other Warlord is 2 or 3, but Azai has 8. Oh yeah, Arceus only appears when Azai reaches Rank 3. But I'm not done yet! I must become even stronger! And you're going to help me, Arceus! We're going to be together from now on Oh noooooooo, how could this have happened??? VS Dragnor Mmm, that's the stuff, let's give Arceus a test drive.

Alright, Arceus might not be all that strong, but still, it's powerful enough only cause of Omnipotent, otherwise it's basically a stronger Wigglytuff. Now that ain't right.

We'll talk about Dragnor when we actually properly conquer it at the end of the story, so let's talk about Aurora's battlefield. It's alright, pretty bland, as you'd expect. The logs are a bit annoying to move out of the way, but it does make fighting in that arena different each time, so I guess it's cool, especially when you smack one into an enemy.

Otherwise, we're not missing much not being able to fight on it this story. Easy enough though, does this appease you Arceus? I think it looks happy. Please don't smite me. What on earth could there be inside there?!

Nobunaga shall see to this personally. Wait a minute, if we already have Arceus, what's in the Infinite Tower? Oh yeah, this thing. Shiny Rayquaza only appears in Dragnor when you've obtained every other legendary Pokemon aside from Reshiram and are in the final story with Rank 2 Nobunaga.

Accompany me, Rayquaza! With your great power beside me, Ransei shall be Nobunaga's at least! Final month of the LP! With Ranmaru taking back Dragnor, we're ready for the final battle. VS Dragnor Uh, after we take back Spectra Even without cheating, I'm still completely wrecking fools.

It's way too easy in these stories to completely overtake the enemy and make the end of the story a real snoozefest, especially if you can avoid the Gabite guy, because then it turns from a snoozefest into a real tedious dreck. So a lose-lose situation.

Use all the skills! Dragnor is a cool map, pretty simple, but has a lot of variety due to the elemental pillars. Smacking enemies into them for massive damage is great fun, especially if you can burn them. The bottom right of the map is never used, so I dont know why it's there, aside from making the map mirrored. Still, for a climactic duel to the finish, Dragnor is a great way to end a story.



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