Simmons and Saker, two early game bosses. Fireball can do all the work for you, but you should roll around a bit to avoid their attacks. After this, Chesty will return you to the mansion. You can now return here in co-op if you wish to play chess, but since you are alone, why not seek out some of Sunset House 's treasures?
Head into the hallway that's just to the right as you enter the building In the dining room, approach the mirror and look through to the far side. A glowing skull hangs here. If you look to the right through the mirror you should see a glowing blue spot on the wall.
Your goal is to lead the skull to this blue spot. To do so, walk to the corner of the room between the couch and the bust. Face the wall and walk against it until the skull clicks into place in a cutscene. Now, you'll need to do this two more times. Walk straight across the room from here and face the opposing wall at the edge of the couch on the far side of the room from the mirror. This should activate the second switch. Now, smash out the knight armor near the globe and align the final skull switch.
You can now approach the mirror and vault through it. You won't get a prompt, though, so just walk up to the mirror and press A. Up the stairs you'll find a Health Potion in a chest and clothes in the various furniture pieces. On the lower floor, shoot the green crystal ball in the corner of the room to open the locked door. Inside the locked door you'll find a Legendary Weapon! Vault back through the mirror and run back through the burnt house.
In the room with the skeleton shoot the parallel green orb to open a room with a chest. Inside you'll find a Slow Time Potion. The Hero will enter back into the house that they exited from, and can swap between them using the central mirror. The house is made up of an entrance hall and two originally locked doors, one with a chest , and the other with a corridor to a dining room containing a mirror showing the reflected house.
The staircase in the entrance hall leads up to a bedroom. The dilapidated side has a doll and a teddy bear several feet tall covered in fire behind the bed. The pristine side contains a near perfect room with cabinets and wardrobes as well as a lootable chest. The grounds have hollow men on the right side past the gate and hobbes on the left, as well as a Demon Door and a Golden Door. There is a Silver key and a Gnome near the right hand boundary of the house.
Another Silver key can be found to the left of the Demon Door. To find the house, the Hero must travel from Mourningwood , with the access being along the road through the marshes, between the cemetery and the trenches.
It will be up to the left if heading from the Fort and toward the village, past the turn off to the Ossuary. After the related quest is completed, however, the house serves absolutely no purpose. It cannot be rented out, the interior can't be customized at all, and the player cannot move their family there. Enemies will always continue to spawn on the grounds. It can, however, be sold for a sum of 18, gold and also easily re-purchased any time for 20, gold should the player change their mind, since nobody will ever move into it if sold.
During the day time, the house is ruined, while to the left inside the fence is an untouched gazebo with four statues. During the night, the house appears as a ghost of its former self, and is glowing blue and cannot be entered.
The gazebo is also glowing blue, and the statues can be interacted with, swapping between pre-set poses. By changing the night time poses to how you saw them during the day time, the house will become solid and can then be entered.
This did not happen the first time. My first playthrough it became solid as in I could walk up the stairs and go on, but it retained the ghostly look and I couldn't actually own it. After noticing this I tried going to use the statues again, but they won't move.
They all have the same pose and the prompt comes up but nothing happens. Can I fix this so that I actually own the house and it actually looks like it should? I keep trying the statues but they just won't react to the prompt.
User Info: icyblue On the one that isn't solid in appearance, the only difference seems to be that it looks green during the day and bright blue at night.
You noticed its a night-day differense? I re-read ur question thoroughly and i apologize for my previous answer, what you had is a strange glitch which happens pretty often so i heard, when i played the sunset mansion the house became solid, i done it 5 times now, and only the 5th time the house did not get its solid state.
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