Are there mods for swtor




















I started tanking because of this thinking it would be more fun. Doing random flash points at boosted 65 isn't fun. You don't have the abilities in some cases to complete the mission. Whats worse is it removes any sense of progression you would otherwise feel as you level. I seen post from people using parse damage meter.

All the posts I read were old and using an outside the game meter is lame. These seem like easy things to fix. It would attract people to this game. The story is good. Game play needs serious help. Emersyn I want to play as a Jawa. Thats a lame motto. All the game has is the story. That isn't enough to keep a fan base. Hence the pay to win setup. Quote: Originally Posted by warleeche. Just like everyone else, here is my friends code , if you sub or re-sub we both get rewarded.

Halinalle I am telling the truth, honestly! I am as honest as the day is long! Hey lazy guy, If you lack the motor skill to move your hands a bit to type a name go back to Pandaland, not everyone need a crutch for everything they do. Signed a GTN powerseller.

WoW was killed by mods making the the game so trivial, it wasnt worth the attention of most of the Adult players. My experience is the opposite actually. WoW was the only one that had a ton of mods in an MMO. Now single player games, yes a ton of them allow it.

That's why Bioware's other 2 franchises I touched in the last few years are better on PC than console. Eldrenath I hate mods. Hate hate hate them. The GTN could stand to be much, much better though. The best auction house interface I ever saw was in Rift--you could drag and drop items right into the search box to see what the going rate was for something you wanted to sell, for stackable items it displayed both the total price AND the price per unit.

You could post items at a single price for a stack or a price per unit. I'd love to see the GTN have the functionality of Rift's auction house. The GTN isn't awful , it just isn't good.

SickTag It's EA, that is why no mods. DawnAskham Interesting to see all the hate on mods. I love mods, and the reason is simple. In most games with mods, the community and mod developers do a better job of coming up and delivering UI customizations and enhancements than the game developers.

Thus in games with mods I am able to make my UI minimal dropping all the superfluous skinning, unused elements, and stuff like portraits while highly functional by being able to highlight information that is important to me my procs, buffs, ability cooldowns and specific debuffs. On the GTN front, with mods we'd most likely already have the ability to search and sort significantly more efficient than today while being able to easily determine an items worth without having to maintain out of game spreadsheets.

Of course some people like a few posters in this thread would not want such mods or improvements by Bioware as they live online and spend all day camped at the GTN searching over and over and cannot stand the thought that a normal player could come to the GTN and in a few clicks actually find something or have a good idea of its value.

Of course I'd like to see mods restricted through the API such that they could not automate game play. Urael Quote: Originally Posted by DawnAskham. This way, the player can begin as a Jedi Padawan rather than needing to wait until later in the story.

This mod has been updated in , making it a good choice for players wanting an updated experience. If the options for lightsabers and force forms are growing thin, players can download this mod instead. The Lightsaber and Force Forms mod by Darth InSidious adds 10 lightsaber forms and four force forms to the game for players to find and learn. The mod adds full voices for the holocrons and NPC when these new items and abilities are found.

Darth InSidious recently updated this mod in , making it a good choice for anyone wanting a little more content in their game.

Installing mods for Knights of the Old Republic is fairly simple, and some mods do work on the mobile version of the game. There are three kinds of mods players can install: Loose File mods, which do not have an executable; Self-installing mods, which come with the TSLPatcher file and will install mods automatically; and Non-override mods, which are loose file mods that do not go in the game's Overrides folder.

To install mods on PC:. Navigate to the folder containing the game files. Navigate to the Overrides folder in the swkotor folder. Download the mod from a reputable modder. If the mod is a Loose File mod, it can be copied directly into the Overrides folder from the download location. If the mod is a Self-installing mod, it must be extracted from the zip file.

Launch the.



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